tag:blogger.com,1999:blog-4883269963392929051.post3252470209029348295..comments2008-12-11T17:04:07.143-08:00Comments on The Big Battalions Come To Texas In 2008: Figure Basing, Organization, Movement Stands and Terrain FeaturesSir William the Agedhttp://www.blogger.com/profile/15503300059802446520noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4883269963392929051.post-2452953469422405552008-07-03T10:39:00.000-07:002008-07-03T10:39:00.000-07:00I have completed a scratch built building that I w...I have completed a scratch built building that I would like to submit for your considerateion for the game in November. it is a pretty blatant copy of the Schuster estate created by HG Walls for Matt Pavone, with a little artistic license. How do I get pictures to you so that you might decide if it will work for the scenario or even if the quality is good enough to lay out for terrain?<BR/><BR/>Thanks,<BR/>ChrisChrisbumphttps://www.blogger.com/profile/12130234415017047875noreply@blogger.comtag:blogger.com,1999:blog-4883269963392929051.post-28731636085228196802008-06-16T06:55:00.000-07:002008-06-16T06:55:00.000-07:00Chris, I don't see this as being a major problem,...Chris, <BR/> <BR/>I don't see this as being a major problem, but I am sure Bill Protz will chime in in case he see's something I missed. In the examples shown on page 10 of the rules there are examples shown of 3division regiments and Bill even mentions his 5 division Potsdam Grenadier Battalion (4 divisions of 15 and an HQ division of 6). As long as the frontage per figure is the same as your opponent's, then the only real way that the size or number of divisions comes into play is when marching in a column of divisions with intervals and changing into line, and in forming <BR/>square. As my own army is made up primarily of mercenaries, or at least former mercenaries, I am using the model for a BIG Generic battalion with 4 divisions of 12 and 1 HQ division of 6 for a total of 54 without grenadiers, which I use in converged or specialist battalions. <BR/> <BR/>I don't think that any of us are going to be so anal as to quibble about mixed basing or "odd" sized divisions. I know of other gamers coming that will be using mixed basing like you, and of some who will be using other sizes of bases <BR/>with sabots to match our frontages. The important thing here is The Game itself, and the spirit of The Game. You may find that you really enjoy BAR above all other sets, return home and round up some converts and end up re-basing at some point. Or you may stick with what you're now doing and keep the ability to play <BR/>multiple systems and opponents. <BR/> <BR/>Bill McSir William the Agedhttps://www.blogger.com/profile/15503300059802446520noreply@blogger.comtag:blogger.com,1999:blog-4883269963392929051.post-62586210214701581062008-06-16T06:12:00.000-07:002008-06-16T06:12:00.000-07:00My figures are based 6 to a stand, 3 abreast by 2 ...My figures are based 6 to a stand, 3 abreast by 2 deep. I have created half stands, 3 abreast in one rank, so that I can deploy my troops in 3 ranks for this and other BAR games.<BR/><BR/>My battalions are 54 figures (actually regiments from the rules I am basing for).<BR/><BR/>My question is about movement bases. 54 does not evenly divide by 4. I am further curtailed in that my frontage of each division must be evenly divisible by 9. for example I cannot run divisions of 12 because I cannot create 4 troops abreast.<BR/><BR/>I can create divisions of 18, ie 6 abreast by 3 deep. However, my 54 man Battalions would then only have 3 divisions.<BR/><BR/>How should I plan for this upcoming event? Do I create movement trays for 18 and thus have 3 divisions per battalion?<BR/>How critical are the seperate divisions within the mechanics of the game?<BR/><BR/>Thanks,<BR/><BR/>Chrischrisbumphttps://www.blogger.com/profile/12847468793699674295noreply@blogger.comtag:blogger.com,1999:blog-4883269963392929051.post-11482145771278650982007-10-25T15:59:00.000-07:002007-10-25T15:59:00.000-07:00Well, judging from the complete hodge-podge of fig...Well, judging from the complete hodge-podge of figures I'm expecting, it would appear that a Reichsarmee contingent is marching up from the south and runs into a motley Prusso-Anglo-Hanoverian-American-Hessian (of all flavors)-Brunswick-Schaumburg force detached from the main army...Edhttps://www.blogger.com/profile/00772426090587107864noreply@blogger.comtag:blogger.com,1999:blog-4883269963392929051.post-21715215637439952952007-10-25T08:29:00.000-07:002007-10-25T08:29:00.000-07:00Tie in ideas were welcomed,Bill P.Tie in ideas were welcomed,<BR/>Bill P.Galliahttps://www.blogger.com/profile/12258909398832285314noreply@blogger.comtag:blogger.com,1999:blog-4883269963392929051.post-1302197799085712282007-10-24T19:38:00.000-07:002007-10-24T19:38:00.000-07:00Excellent. I wonder if we could somehow tie our bi...Excellent. <BR/><BR/>I wonder if we could somehow tie our big game into the Midwesterners campaign, as you did with the Seifreidsburg game?<BR/><BR/>EdEdhttps://www.blogger.com/profile/00772426090587107864noreply@blogger.comtag:blogger.com,1999:blog-4883269963392929051.post-12430703451329105612007-10-24T18:03:00.000-07:002007-10-24T18:03:00.000-07:00As to good buildings, I'd volunteer the plastics (...As to good buildings, I'd volunteer the plastics (but I think they're too small for this scale) and the bridges pictured in the Seifreidsburg battle if I get to come! <BR/>:)<BR/>AFrankfurterhttps://www.blogger.com/profile/18155625152395130957noreply@blogger.comtag:blogger.com,1999:blog-4883269963392929051.post-26276042424646000262007-10-22T17:20:00.000-07:002007-10-22T17:20:00.000-07:00Bonsoir Bill et Ed,I've been receiving a number of...Bonsoir Bill et Ed,<BR/>I've been receiving a number of inquiries about BAR and the game in Austin in the Autumn of 2008. Indeed the game is the generator of the emails here. However, to step back just a little, Der Alte's BLOG generated a lot of buzz beforehand in the chain of events.<BR/>Bon chance to all!,<BR/>Bill ProtzGalliahttps://www.blogger.com/profile/12258909398832285314noreply@blogger.com